i refined some of my models, added a stump to the anvil and got the shape of the crucible looking how i want it. I also created the giant bellow that feeds air into the crucible. I made a few small assets that will be scattered throughout the scene as well. i put the big things into UDK to make sure my grid modeling was working and it looks like it is! (this is just basic lighting, not anywhere close to final). I also decided on a closer camera angle focusing on the workbench and crucible/bellow.
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